Fruit Devil Game

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  1. Fruit Devil Game Download
  2. Luffy Devil Fruit Game

Kaido's Devil Fruit. The Yonko Kaido of the Hundred Beasts has eaten a mythical zoan type of devil. There is not a specific spawn location. Devil fruits can spawn under any tree in the game. Can't know where they spawn unless you have devil fruit detector. Google spin to win. Devil Fruits are fruits that can be eaten or bought in the game. They give you certain abilities depending on the Devil Fruit you have consumed. The amount of damage an attack deals depends on the Devil Fruit and the amount of stats in Devil Fruits. You obtain Devil Fruits by either finding them around the map or buy them via Beli. New Devil Fruit Randomizer Game. Jun 4, 2015 8 min read. Add to Favourites. By VincenttheCrow Watch. Hey guys, so I decided to create a brand new Devil Fruit game. Only this time, you play for keeps. Play wheel of fortion.

Jun 8th, 2019
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Devil

Fruit Devil Game Download

Fruit

Fruit Devil Game Download

  1. --AUTO FARM
  2. _G.SwordName ='Katana'
  3. function Slash()
  4. for i,v inpairs(game.Players.LocalPlayer.Backpack:GetChildren())do
  5. require(v.Data).Cooldown ={Z =0, X =0}
  6. end
  7. wait()
  8. for i,v inpairs(game.Players.LocalPlayer.Character:GetChildren())do
  9. require(v.Data).Cooldown ={Z =0, X =0}
  10. end
  11. end
  12. local a = game.Workspace.Enemies:GetChildren()
  13. if a[i]:FindFirstChild('HumanoidRootPart')and a[i]:FindFirstChild('Humanoid')and a[i].Humanoid.Health >0then
  14. repeat wait()
  15. if a[i]and a[i]:FindFirstChild('HumanoidRootPart')and a[i]:FindFirstChild('Humanoid')and a[i].Humanoid.Health >0then
  16. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = a[i].HumanoidRootPart.CFrame + a[i].HumanoidRootPart.CFrame.lookVector /2.3
  17. else
  18. end
  19. until Nilly trueor_G.StopFarming true
  20. end
  21. --CHEST FARM
  22. local OriginalPos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
  23. for i=1,#a do
  24. b =false
  25. if a[i].Parent~=game.Workspace then
  26. else
  27. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = a[i].CFrame
  28. until b true
  29. end
  30. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = OriginalPos
  31. local a = game.Players.LocalPlayer.Character.HumanoidRootPart
  32. for i,v inpairs(game.Workspace['_WorldOrigin']:GetDescendants())do
  33. if v.Name 'Fruit'and v.Parent:IsA('Model')and v.Parent.Name 'Model'then
  34. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
  35. end
  36. a.CFrame = b

Luffy Devil Fruit Game

--Made by Charwars on v3rm --AUTO FARM _G.StopFarming = false _G.SwordName = 'Katana' function Slash() for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if v.Name _G.SwordName and v:IsA('Tool') then require(v.Data).Cooldown = {Z = 0, X = 0} v.Parent = game.Players.LocalPlayer.Character end end wait() for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name _G.SwordName and v:IsA('Tool') then require(v.Data).Cooldown = {Z = 0, X = 0} mouse1click() end end end repeat wait() local a = game.Workspace.Enemies:GetChildren() for i=1,#a do if a[i]:FindFirstChild('HumanoidRootPart') and a[i]:FindFirstChild('Humanoid') and a[i].Humanoid.Health > 0 then local Nilly = false repeat wait() if Nilly false and _G.StopFarming false then if a[i] and a[i]:FindFirstChild('HumanoidRootPart') and a[i]:FindFirstChild('Humanoid') and a[i].Humanoid.Health > 0 then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = a[i].HumanoidRootPart.CFrame + a[i].HumanoidRootPart.CFrame.lookVector / 2.3 Slash() else Nilly = true end end until Nilly true or _G.StopFarming true end end until _G.StopFarming true --CHEST FARM local OriginalPos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame local a = game.Workspace:GetChildren() for i=1,#a do if a[i].Name:lower():match('chest') then b = false repeat wait() if a[i].Parent~=game.Workspace then b = true else game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = a[i].CFrame end until b true end end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = OriginalPos --FRUITTP local a = game.Players.LocalPlayer.Character.HumanoidRootPart local b = a.CFrame for i,v in pairs(game.Workspace['_WorldOrigin']:GetDescendants()) do if v.Name 'Fruit' and v.Parent:IsA('Model') and v.Parent.Name 'Model' then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame wait(0.1) end end a.CFrame = b



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